Hey everyone! Nite morning π How are you doing? Iβm here
This week I wanted to join the Splinterlands art contest again, and this time I was inspired by Wood, one of my favorite characters from the Earth Splinter. I really like the calm energy she gives off and her strong connection with nature.

This week I was a bit busy with a couple of documents I had to get done, which took up some of my time. But at least this week I was able to participate in the contest, unlike previous days when I missed it!
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# This is the character I have taken as a reference for this week.
This time, as I mentioned, I chose Wood, and to be honest, sheβs a character Iβve drawn a few times in the past. I never get tired of drawing her β each time feels different, and I always learn something new.
Sheβs actually a pretty old character compared to all the newer ones out there. Iβve played with her a few times in the game.

Unlike my other drawings, this time I started with the background. From the moment I got the idea, I first imagined the environment, so I focused on defining the colors, lighting, and atmosphere before thinking about the character.

After finishing the base background, I moved on to working on the girl. I started with a very simple sketch, just to define the position and body proportions. I kept adjusting little by little until the pose felt balanced, relaxed, and in harmony with the environment I had already created.

Then I worked on the hair and outfit. I tried to keep soft lines and details that followed the movement of the wind or the light around her. I like it when every stroke has a purpose, even the most subtle ones.

For the colors, I used green and brown tones along with a few soft shades to keep the warm feeling of the Earth Splinter. I wanted everything to look natural, without harsh contrasts. I had some lighting in mind, but I saved that for the end! There were still some details to refine... Especially the face, which I almost always, or practically always, leave for last.

Once I had the base ready, meaning I already had some things in place, I finally had to work on the face, at least the beginning. I focused a bit on the features, trying to capture a calm expression with a touch of serenity, as if she were enjoying the peace of the forest. That part took me a while⦠I like it when her eyes are closed.... somehow it gives me a sense of calm.

Shadows and lighting were the most fun part. I played with highlights to give a bit of depth, especially on the face and hands. Small touches of light really help bring the character to life.
Once everything was in place, I adjusted contrast, saturation, and some final details. This is the part where the drawing feels βcomplete,β and I always enjoy seeing how each stage fits together.
In the end, it was a pretty calm and enjoyable process. Starting with the background helped me connect more with the overall idea and build the character more coherently.
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Thank you very much for taking the time to view my work.
Oh, and one more thing before I wrap up...

A while ago I was looking for this little shark you see down here π¦. Itβs really special to me. I won it a long time ago here, n it was done by a person many years ago but also I consider a **GREAT** **GREAT** **GREAT** **FRIEND** now n who does amazing work , very talentedπ€.
I thought I had lost it , I was very sadβ¦ but noooo! I got it back! Yes ! He found n sent it to me again, and Iβm so happy to have it with me once more.
So from now on, this shark will be keeping me company π
**Now yes! See you next time.**
-.-
β¨β¨β¨
πΊπππ BTW
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