Fast and Furious: How Speed Changed the Enrage Battle Outcome

@zactian · 2025-09-08 18:32 · Splinterlands

$1

If there’s one thing I’ve learned from playing Splinterlands, especially Frontier Format (low-level league), it’s that sometimes the smallest detail can decide everything. Most players tend to look at attack power or health first, but there’s another stat that doesn’t always get enough attention (The Speed).

untitled.gif

Source

It might not sound as flashy as raw damage or armor, but in the right rule set, it can completely flip a battle on its head.

I had a Frontier Format match experience recently that made me appreciate speed more than ever. The rule set was Enrage with a low mana cap, which already makes things tense because you have fewer options and less room for mistakes. Looking back, it’s clear to me that without leaning on speed, I would have been crushed. Instead, it became the exact reason I pulled off the win.

image.png

$1

Why Speed Can’t Be Ignored

In the lower leagues, whether you’re just starting out in Frontier or climbing slowly through Modern, speed often becomes the difference-maker. It controls three big parts of the battle:

  • Who swings first. Taking out an enemy before it even gets to attack can snowball into a big lead.
  • untitled.gif Source
  • Accuracy. The faster you are, the more likely your opponent is to miss. Anyone who has watched a heavy hitter miss two turns in a row knows how devastating that can be.
  • untitled.gif Source
  • Enrage synergy. When a unit gets hit and Enrage kicks in, both its speed and melee power go up. That means a moderately quick card can suddenly turn into an unstoppable dodging machine.

untitled.gif

Source

So while attack and health look impressive on the stat difference, speed is what often lets those numbers shine or fail miserably.

image.png

Let’s jump right into the action! Check out my Frontier Format battle here: Watch the Battle

$1

In this battle the rule set given are Heavy Hitters and Enrage with 26 mana cap and only water is inactive. In this low-mana Enrage rule set match, I put together a team focused on speed and durability to build up damage over time. My strategy plan is to put the frontline unit that had a solid base speed and melee stats, making it ideal for Enrage to trigger, dodging hits, and ramping up its attacks.

$1

Since it has a low mana, I intend to use Sorrow Harvester because, in lower league battles, magic stats are frequently dominant. In this scenario, I use Thalgrimore summoner to take advantage of the opponent's health being reduced by one. In order to work as a lure, I placed Spinetail Fiend in front position. If not in full health, it will probably activate a Rage ability from the enrage rule set, increasing both melee damage and speed. Last but not least, Sorrow Harvester is my primary magic attack team and debuff support team. Nim Guard Captain comes in second because I believe my opponent may employ a magic base strategy.

My opponent also went with Thalgrimore as their summoner in the Death element, but the way they built their lineup had a few notable differences from mine. They placed Nim Guard Captain up front, with Spellmonger in the middle and Sorrow Harvester at the back. From the looks of it, their setup was anticipating that I’d lean heavily into melee units—but that wasn’t the route I decided to take. It actually made the match more interesting since our lineups were pretty close, the main distinction being their reliance on Spellmonger while I had Spinetail Fiend playing a different role in my team.

untitled.gif

Source

Stat-wise, we were fairly even on speed, but I had a hunch that their Nim Guard Captain would end up triggering my Spinetail Fiend, which would give my Fiend a significant increase in damage and speed. I could easily win the battle with that advantage.. The big question was whether my plan would hold strong under the Enrage rule set, or if I’d end up being outplayed once the battle got underway.

$1

By the time round two came around, my Spinetail Fiend had already served its purpose. Before going down, it managed to soften up the opponent’s Nim Guard Captain, stripping away chunks of its health and armor. That little opening was all I needed, because my second tank was ready to step in and take control. Once the Captain was left hanging on thin stats, my Sorrow Harvester moved in to land the finishing blows.

$1

Everything clicked just the way I had planned. The synergy between my lineup and the Enrage rule set gave me the edge I needed, sealing the victory and proving how effective speed and timing can be in the right setup.

$1

This experience battle that I have will served as a reminder that using your cards well is more important in Splinterlands than simply having top-notch cards. Although speed isn't the most eye-catching stat, it can definitely help you win in adventures like Frontier, especially when used with Enrage.

untitled.gif

Source

So the next time you’re setting up for a low mana Enrage battle, ask yourself: Am I fast enough to strike first and dodge what’s coming?

23tkdcqae9Ad4ErdsvYSeXdTYNj3NRGxcY3vmoVB4wNn2bNWLemxDuo89vY9YVX4GenbL.png

A Big Thanks! For supporting me, being here, and coming this far. I hope this strategy assists you with some of your battles with these rule sets in modern format conclave and rebellion sets.

If you haven’t played Splinterlands, now is a great opportunity to sign up for Splinterlands and earn.

Use my referral link: Click Here

Credits:

Thumbnail Edited the Design photo Splinterlands Modern League using PicsArt Screenshot In-game splinterlands

#splinterlands #hivegaming #play2earn #splintertalk #neoxian #archon #spt #hiveph #pob #arcadecolony
Payout: 22.589 HBD
Votes: 151
More interactions (upvote, reblog, reply) coming soon.